HERO CODEX
Skills & ultimates — the full kit of every hero
Choose your champion
The armory
No payments yet — BUY grants a look instantly so you can preview the collection.
THE TREASURE VAULT
Six sealed crates in one chest — a random skin for EVERY hero, revealed on the spot.
No payments yet — opening the vault grants the drops instantly so you can preview the collection.
The fitting room
THE SWARM (local)
Hero looks are public — the whole match sees your model. Creep looks are local: only you see the swarm restyled.
Play together
Share this ID with friends so they can find you.
The ladder
Ranked arena victories move your rating — only human opponents count, and only the logged-in may climb.
The ladder is for the logged-in — sign in with Discord to see the board and play ranked.
Nobody on the board yet — win a ranked match and open it.
Your battle record
Share this ID with friends so they can find you.
Legends only
Kills, victories, hero mastery — every battle written to your name, match after match. Sign in with Discord and start your legend.
Takes seconds — we only read your Discord name and avatar.
Ranked standing
Combat record
By hero
Recent matches
Field manual
Two teams, an endless swarm, and twelve shrines that decide everything — this is how a match of Bulwarkie works.
01The battleground
The Ossuary is a 6v6 arena. Orange and Green fight for control of the map — but nobody fights alone: endless waves of the dead spill out of the purple wastes in the middle and hunt both teams without picking sides.
Combat is simple on purpose: your weapon fires by itself at the nearest threat. You win by moving well — steer with WASD or right-click, aim the fight with your mouse, and dash out of danger on a short cooldown.
02The goal
Twelve shrines stand across The Ossuary; each team starts the match holding six. Step inside a shrine's ring to capture it — teammates speed it up, a defender inside freezes it, and a half-taken shrine slowly fades if everyone leaves.
The first team to hold eleven shrines at the same time wins. Every capture also pays out experience to everyone who took it — pushing the map IS your progression.
03The heroes
Ranger outguns everything at range, Bulwark holds the line behind orbiting orbs and a shield wall, Tempo strikes and vanishes, Rampart cleaves through whole packs, Tesla forks lightning from victim to victim, and Medic keeps the team on its feet.
They all share one skeleton: a basic attack that fires itself, a signature skill on Q, and the dash. Everything else — range, damage, playstyle — changes completely. The full kits live on the HEROES page.
04The power curve
Zombies, captures and player kills all feed your XP bar. Every level offers three upgrade cards — take one on the spot, mid-fight: more damage, faster fire, extra projectiles, thicker armor, a longer dash…
At level 5 the match asks its biggest question: pick one of four ultimates and commit — it reshapes how your hero plays. Its card then joins your draws, so you can keep stacking it into something monstrous.
War journal
Every patch in plain words — what changed on the map, in the heroes, and in the rules of the fight.
SETTINGS
Keybinds
Camera
Interface
Sound
LOBBY
The Ossuary
★ RANKED
Choose your hero
The match starts automatically once the lobby fills or the timer runs out.
Matchmaking
LEVEL UP — choose an upgrade
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MATCH COMPLETE
ORANGE TEAM WINS