HERO CODEX
Skills & signature cards — the full kit of every hero
Wear it on the SKINS page
Seasonal chest
Membership
What's included
$5/ month
Payments aren't wired up yet — the membership opens soon.
Choose your hero
✓ EQUIPPED
THE WARDROBE
Sign in with Discord to add friends, see who's online and play together in a party.
Takes seconds — we only read your Discord name and avatar.
Ranked arena victories move your rating — only human opponents count, and only the logged-in may climb.
Sign in with Discord to see the leaderboard and play ranked.
Nobody on the board yet — win a ranked match and open it.
Sign in with Discord to save your match history and stats.
Takes seconds — we only read your Discord name and avatar.
Match history
Battlefield
Sign in with Discord to save your match history and stats.
Takes seconds — we only read your Discord name and avatar.
Ranked standing
Combat record
By hero
Match report
Replay
Bulwarkie is a top-down team battle game. On the main map, two teams of three fight for control while waves of zombies attack both sides.
Your weapon fires automatically at the nearest enemy. You move with WASD or right-click, aim with the mouse and dash out of danger.
Each hero plays differently. Ranger shoots from long range, Bulwark defends with orbs and a shield wall, Tempo shifts gears and rewinds time, Tesla chains lightning between enemies, Medic heals the team. Ten heroes in total.
Every hero has an automatic attack, skills on Q, E, R and F, and a dash. Full details are on the HEROES page.
Zombies, captures and kills give XP. Each level-up offers five upgrade cards: pick one. You can reroll the offer five times per match (R).
At level 5 you choose one of your hero's ultimates. You get another at 10, 15 and 20 and keep them all, each on its own key. After that, milestones upgrade the ultimates you already have.
The battlefields
Four maps, each with its own win condition.
3v3 · TEAM BATTLE
Three against three on a map with ten outposts. Zombies come out of the purple zone between the two halves. Stand on an outpost to capture it; it keeps giving XP while you hold it.
A kill is worth 1 point, an outpost 2. After ten minutes the team with more points wins. On a tie, the next point wins.
1v1 · DUEL
A small symmetrical map with sixteen pillars for cover, zombies coming from the north and south, and a healing well in each corner. The last hero standing wins the round.
If a round runs out of time, the altar in the center activates. Stand on it long enough to win the round. First to three rounds wins the match.
2v2v2 · KILL RACE
Six players in three teams of two. Only kills score: zombie camps give XP and healing but no points. The camps slowly move around the map.
The safe zone shrinks for the whole match. The first team to twelve kills wins. One kill before that, the zone speeds up and more zombies spawn.
SOLO · LAST STAND
You play alone. Unlike other maps, zombies from earlier waves don't disappear, so the horde keeps growing.
Every fourth wave brings a boss with bullet patterns, and the ember wells regularly offer runes. There's no win condition: the wave you reach goes on the leaderboard.
Music
Effects
HUD layout
Duels are 1v1 — leave the party, or fight on The Ossuary
Practice
The bot will play this hero.
The Ossuary
Matchmaking
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MATCH COMPLETE
ORANGE TEAM WINS